Trunks Mugen Character Downloads
This is the dragon ball mugen main page. Download the best dragon ball and dbz char for your mugen. Goku, vegeta, Super Sayian goku, trunks, gohan and all dragon ball Z chars are available on this page. If you want to download dbz games like dragon ball mugen edition 3 etc, visit the full games section on this website. I swear, if you are looking for a specific Mugen character, you might as well give up right there. If only there was a site. That character isn't new anymore and is at least a year old or more, that download link they pointed out no longer exists. Or better yet. Future Trunks (Super Saiyan) Kid Trunks (Super.
Another update ready. 8-28-2015 public alpha now available: Major changes: - New special 'Slash Frenzy' added. - New special 'Lunging Slash' added. - EX version of 'Burning Knee' added. - EX version of 'Pommel Bash' added.
- EX version of new 'Slash Frenzy' special added. Screenshots of the EX versions of Slash Frenzy and Pommel Bash Getting real close to beta status on this project. I'd like to get the get hits done but that's something I prefer to do all in one go, which I haven't had time for lately. I would've liked to have coded in his Burning Slash super for this update but the sprite rips are missing 5 crucial frames so it'd look pretty ugly to only work with what's there. I tried to contact Ploaj about it but have yet to get a response. If someone else could get him (or someone else) to rip these missing frames it'd be greatly appreciated because that attack is too awesome to exclude from this character.
Sergio Mendes Herb Alpert Presents Rarity. Other than Burning Slash the rest of my attack ideas are all ki related moves, I think, from what I remember. I've been avoiding ki blasts for now because I haven't gathered fx for them yet. I suppose, but usually when I randomize two voices they're not neatly right next to each other like that in the snd file.
I sometimes like to keep my code in the same format from state to state incase I want to change something like that later. Only saves a few lines of code really with random% in the one or two instances it's applicable in my characters. That and in this particular case I also wanted to randomly not play a voice clip but with less odds of it happening. See the way I used that varset makes Voice 1 have 3 in 8 chances of playing, Voice 2 have 3 in 8 chances of playing, and No Voice have 2 in 8 chances of playing.
Thanks though. New public alpha (9-19-2015): Added get hits. Added a new flaming energy effect on Burning Knee and the name makes more sense now.